Starlaw: Space Strategy MMO
Okan Demir
- Category
- Games
- Price
- Free
- Version
- 1.2.0
- Updated
- Oct 27, 2026
- Released
- Oct 27, 2026
- Requires
- iOS 15.0+
About
Starlaw is a space MMO strategy game for players who would rather plan than rely on reflexes. One always-online galaxy, shared by every pilot. You fly a hauler: plot your route, trade between planets, fight clan wars for territory and keep your radar signature low enough that no one comes hunting.
NAVIGATION
- Three dials: launch angle, speed and helm.
- An exact preview before you commit: landing planet, landing fee and travel time.
- No land button, no crashes. Every route ends on a planet.
- Route queue: chain up to 3 legs at no extra cost.
THE GALAXY
- 15 rings, alpha to omicron, each twice the size of the last. Ring 1 is a safe starting disc.
- 213 planets on one map, the same for every player.
- Legs take real minutes, and the galaxy keeps moving while you're away.
CLANS AND CLAN WARS
- Found a clan or join one. The global clan list shows every clan in the galaxy.
- Raise a clan space station: landable, with a hull that regenerates every minute.
- Clan territory is painted on the map in your clan's colour, visible to everyone. Ships that approach get a warning.
- Guard it with radar and mine satellites, each configurable and upgradable.
- A clan gives you allies and territory, never extra power.
STEALTH AND RADAR
- Your radar signature grows with level, speed, missile slots and cargo slots. Fly slower and you're harder to see.
- The cockpit radar turns green: "No spaceship detected", or red: "Spaceship detected".
TRADING
- Cargo contracts on every planet, paid out when you land at the destination.
- 7 item types, and every planet sets its own price. Buy low, haul, sell high.
- Salvage scrap from drifting wrecks just by flying past.
- Outposts from ring 2: landing fees gone for good, planet storage and a trade pool.
- Autonomous trade ships earn while you're away, but they can be attacked and sunk.
COMBAT AND PIRATES
- PvP is off in ring 1 and open from ring 2. A landed ship can't be attacked.
- Build your own missiles: range, speed, blast radius, damage and missile hull. Missiles can shoot down missiles.
- Pirates appear from ring 2. From ring 4, they fire back.
- Loot scales with the level gap: hitting a much weaker pilot pays nothing.
YOUR SHIP
- Seven systems: speed, radar, stealth, hull, manoeuvre, missile slots and cargo slots.
- Go back to any level you've already bought at no cost, and re-spec for a stealth run or a combat run.
- Name your ship, and paint a name on a planet you've landed on. Everyone sees it on the map.
PROGRESSION AND SHORT SESSIONS
- 3 missions per level. Crystals for every level up and your first entry into each ring.
- A tutorial inside the real game. Your first flight can't fail.
- Check-in play: plan a route, deploy, put the phone down, come back.
- Portrait, one-handed play. 1-on-1 chat with any pilot, with block and report.
FAIR PLAY
- Pay to progress faster, never pay to win. Crystals buy looks, never stats, money or cargo.
- The subscription multiplies cargo, pirate and scrap income. It never touches PvP loot.
- No countdown offers. No pop-up pressure.
INFO
- Play at no cost, with an optional subscription and cosmetic crystal packs.
- Always online: one shared galaxy over a live connection.
- In-game languages: English and Turkish.
PREMIUM SUBSCRIPTION DETAILS: Starlaw offers optional auto-renewing subscriptions that unlock premium features.
Payment is charged to your Apple account at confirmation of purchase. Subscriptions auto-renew unless auto-renew is turned off at least 24 hours before the current period ends. Your account is charged for renewal within 24 hours before the period ends. Manage or cancel auto-renewal in your device's Account Settings.
Privacy Policy: https://playstarlaw.com/privacy-policy
Terms of Use: https://playstarlaw.com/terms-of-use
Read more →
Starlaw is a space MMO strategy game for players who would rather plan than rely on reflexes. One always-online galaxy, shared by every pilot. You fly a hauler: plot your route, trade between planets, fight clan wars for territory and keep your radar signature low enough that no one comes hunting.
NAVIGATION - Three dials: launch angle, speed and helm. - An exact preview before you commit: landing planet, landing fee and travel time. - No land button, no crashes. Every route ends on a planet. - Route queue: chain up to 3 legs at no extra cost.
THE GALAXY - 15 rings, alpha to omicron, each twice the size of the last. Ring 1 is a safe starting disc. - 213 planets on one map, the same for every player. - Legs take real minutes, and the galaxy keeps moving while you're away.
CLANS AND CLAN WARS - Found a clan or join one. The global clan list shows every clan in the galaxy. - Raise a clan space station: landable, with a hull that regenerates every minute. - Clan territory is painted on the map in your clan's colour, visible to everyone. Ships that approach get a warning. - Guard it with radar and mine satellites, each configurable and upgradable. - A clan gives you allies and territory, never extra power.
STEALTH AND RADAR - Your radar signature grows with level, speed, missile slots and cargo slots. Fly slower and you're harder to see. - The cockpit radar turns green: "No spaceship detected", or red: "Spaceship detected".
TRADING - Cargo contracts on every planet, paid out when you land at the destination. - 7 item types, and every planet sets its own price. Buy low, haul, sell high. - Salvage scrap from drifting wrecks just by flying past. - Outposts from ring 2: landing fees gone for good, planet storage and a trade pool. - Autonomous trade ships earn while you're away, but they can be attacked and sunk.
COMBAT AND PIRATES - PvP is off in ring 1 and open from ring 2. A landed ship can't be attacked. - Build your own missiles: range, speed, blast radius, damage and missile hull. Missiles can shoot down missiles. - Pirates appear from ring 2. From ring 4, they fire back. - Loot scales with the level gap: hitting a much weaker pilot pays nothing.
YOUR SHIP - Seven systems: speed, radar, stealth, hull, manoeuvre, missile slots and cargo slots. - Go back to any level you've already bought at no cost, and re-spec for a stealth run or a combat run. - Name your ship, and paint a name on a planet you've landed on. Everyone sees it on the map.
PROGRESSION AND SHORT SESSIONS - 3 missions per level. Crystals for every level up and your first entry into each ring. - A tutorial inside the real game. Your first flight can't fail. - Check-in play: plan a route, deploy, put the phone down, come back. - Portrait, one-handed play. 1-on-1 chat with any pilot, with block and report.
FAIR PLAY - Pay to progress faster, never pay to win. Crystals buy looks, never stats, money or cargo. - The subscription multiplies cargo, pirate and scrap income. It never touches PvP loot. - No countdown offers. No pop-up pressure.
App details from the App Store (AU storefront). Prices and availability may differ in your country.