Climb the world: Cuesta
The way up is long
Ezequiel Barreto
- Category
- Games
- Price
- Free
- Version
- 1.1.0
- Updated
- Oct 27, 2026
- Released
- Oct 27, 2026
- Requires
- iOS 18.0+
About
The way up is long.
A child wakes at the bottom of a deep shaft. Far above, past caves, tunnels, a city and the open sky, is the top. Cuesta is a quiet, monochrome climb: swipe to jump between the walls, hop up them, and hold on.
200 LEVELS, 4 WORLDS
Climb through The Deep, The Tunnels, The City and Above, 50 levels each. Every level has a fixed layout, so the ledges are the same every time. Learn them.
EVERY WORLD FIGHTS BACK
• Rotten branches that give way in The Deep
• Steam vents and passing trains in The Tunnels
• Gusts of wind that push you mid-jump Above
• Spikes and falling debris everywhere
GEAR AND CHARMS
Coins wait in risky spots on the way up. Spend them on gear (Boots, Chalk Bag, Gloves and Quick Hands) or take a charm into a hard level: a Patched Coat to survive one hit, a Lantern for earlier warnings, a Rope to retry from halfway, Dry Wood for rotten branches, or a Magnet for coins.
WHAT WAITS AT THE TOP
Reach the top of level 200 and find out. The climb is never quite the same twice.
• One-swipe controls
• Progress saves automatically
• Each world has its own art and ambient sound
• Plays on iPhone and iPad
Read more →
The way up is long.
A child wakes at the bottom of a deep shaft. Far above, past caves, tunnels, a city and the open sky, is the top. Cuesta is a quiet, monochrome climb: swipe to jump between the walls, hop up them, and hold on.
200 LEVELS, 4 WORLDS Climb through The Deep, The Tunnels, The City and Above, 50 levels each. Every level has a fixed layout, so the ledges are the same every time. Learn them.
EVERY WORLD FIGHTS BACK • Rotten branches that give way in The Deep • Steam vents and passing trains in The Tunnels • Gusts of wind that push you mid-jump Above • Spikes and falling debris everywhere
GEAR AND CHARMS Coins wait in risky spots on the way up. Spend them on gear (Boots, Chalk Bag, Gloves and Quick Hands) or take a charm into a hard level: a Patched Coat to survive one hit, a Lantern for earlier warnings, a Rope to retry from halfway, Dry Wood for rotten branches, or a Magnet for coins.
WHAT WAITS AT THE TOP Reach the top of level 200 and find out. The climb is never quite the same twice.
• One-swipe controls • Progress saves automatically • Each world has its own art and ambient sound • Plays on iPhone and iPad
App details from the App Store (AU storefront). Prices and availability may differ in your country.