Ashbloom
A young volcanic island. Black basalt, a crater that never sleeps, and a bag of 24 seeds
Etienne Lombard
- Category
- Games
- Price
- Free
- Version
- 1.0
- Updated
- Oct 28, 2026
- Released
- Oct 28, 2026
- Requires
- iOS 15.6+
About
A young volcanic island. Black basalt, a crater that never sleeps, and a bag of 24 seeds.
Pick one of three cards, tap a hex, and read the score preview before you commit. Moss turns bare rock into soil. Ferns drink from steam vents. Fireweed takes nothing but ash, and ash doubles whatever you plant on it.
Every few turns the mountain erupts. Two turns ahead, glowing cracks mark the exact path the lava will take, so the choice is yours: wall it off with a basalt ridge, move the garden out of reach, or feed it a plant you can spare. Lava burns what it crosses, then cools into the richest ground on the island.
A run takes about five minutes. There is no losing and no undo. When the bag runs out, your garden is scored for its largest connected patch, for every species that kept three alive, and for everything still standing on ash.
WHAT YOU PLAY:
• Six campaign islands, each with its own shape and twist: extra steam vents, a second crater, rain that softens ash, wind that bends the lava mid-flow, a hand cut to two cards
• A daily island built from today's date, the same for every player, with a streak that multiplies the payout
• Wild Isle: random seed, one or two modifiers, and a personal top ten you can replay by seed
• Eleven species, from moss and fern to the lava cricket that scores for sitting next to a fresh flow
• Eight blessings that reshape a whole run, drawn three at a time before you start
• A herbarium with three seals per species; fill them and the card frame goes bronze, then silver, then gold
Read more →
A young volcanic island. Black basalt, a crater that never sleeps, and a bag of 24 seeds.
Pick one of three cards, tap a hex, and read the score preview before you commit. Moss turns bare rock into soil. Ferns drink from steam vents. Fireweed takes nothing but ash, and ash doubles whatever you plant on it.
Every few turns the mountain erupts. Two turns ahead, glowing cracks mark the exact path the lava will take, so the choice is yours: wall it off with a basalt ridge, move the garden out of reach, or feed it a plant you can spare. Lava burns what it crosses, then cools into the richest ground on the island.
A run takes about five minutes. There is no losing and no undo. When the bag runs out, your garden is scored for its largest connected patch, for every species that kept three alive, and for everything still standing on ash.
WHAT YOU PLAY:
• Six campaign islands, each with its own shape and twist: extra steam vents, a second crater, rain that softens ash, wind that bends the lava mid-flow, a hand cut to two cards • A daily island built from today's date, the same for every player, with a streak that multiplies the payout • Wild Isle: random seed, one or two modifiers, and a personal top ten you can replay by seed • Eleven species, from moss and fern to the lava cricket that scores for sitting next to a fresh flow • Eight blessings that reshape a whole run, drawn three at a time before you start • A herbarium with three seals per species; fill them and the card frame goes bronze, then silver, then gold
App details from the App Store (GB storefront). Prices and availability may differ in your country.